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The entrance to Skuldafn South Tower is to the south of this area. At the top of the stairs, on a walkway above is a draugr patrolling backwards and forwards along it. Heading forward, there is a ruined tower to the left; it contains a single chest on the first floor. There is a draugr patrolling the next area, another watching the area from the broken stairs to the north, two more walking along the higher walkway to the west, and two more on the higher walkway to the east one is patrolling the length of the walkway, while the other stands still.

Once all of these draugr are dealt with, make your way along the walkways to the south. There is an altar here with three draugr, two are patrolling the lower area, and one is guarding the altar, which has an unlocked chest on it. To the east of the altar is the door to Skuldafn North Tower. Before you enter the temple, follow the walls to the west and north, and you will find an unlocked chest with random potion of healing , magicka or stamina beside it. If you look up you should see a wooden bridge connecting the tower in front of you and the second external zone.

In keeping with the general theme of the place, the temple is rather large. There is an urn in front with another on the left and altar with two random poisons on top to the right. The first room may appear deserted, but there are three leveled draugr waiting towards the rear of the room, behind the central raised section. Both paths pass under bridges that link this raised area with the sides of the chamber and lead to the same place; the path on the right is strewn with rubble, but contains an unlocked chest, while the left-hand path is booby-trapped.

There are two pressure plates along the path that activate a series of poison darts to shoot from both walls. In the area where the three draugr can be found is another altar with two burial urns on top and four more on the ground around it. After dispatching these first draugr, continue up the stairs; again, both lead to the same area. There is a magic-using draugr in the middle of the room, while another four slumber in sarcophagi to the sides.

One on each side will emerge as you reach the top of the stairs, while the other two will emerge once you pass the rotating pillars. Once they are out of the way, take a moment to assess the puzzle. There are two solutions here for two gates; the two side pillars must face outwards, while the one in the middle faces the gates.

The right-hand gate's solution, from east to west, is Snake—Eagle—Whale , and the left-hand gate's solution is Snake—Snake—Whale. Raising the second gate will not lower the first. There is a cave-in behind the right-hand gate with an unlocked chest among the rubble, while to the left of the left-hand gate is another urn and the path continues through this one. Once past the gate there is a cave-in directly ahead, with a flight of stairs rising to the west.

The passage leads out onto a balcony overlooking a small room containing a draugr magic-user standing in front of an altar. There are two flights of stairs descending into the room on either side of a large statue. Be warned though, this is an ambush, as you begin to descend the stairs two further draugr burst from sarcophagi; one at the back of the room behind the altar and the other on the balcony off to the right. Directly under the statue is an unlocked chest and on the altar is a mummified draugr and three burial urns.

When the sarcophagus on the western wall burst open it revealed an opening in the rear. Through this you'll see a large amount of cobwebs and spider egg sacs. You'll also be able to hear several frostbite spiders moving around. You will have to hack or burn your way through the webbing into catacombs that are infested with the spiders, with a series of alcoves along both walls. The catacombs rise to the north, where another section has caved-in. There are three egg sacs that you can harvest spider eggs from among the fallen masonry.

There is a doorway to the east covered with more cobwebs you'll have to hack or burn through. Through this is a narrow passage that first turns north and climbs more stairs, before turning west again, with yet more stairs leading up. There is a spider near the top of the first flight and two more at the top in a wider section of passage, in front of a pair of iron doors.

There is a blocked passage on the right containing another egg sac that can be harvested and an unlocked chest hidden beneath thick cobwebs you'll need to hack or burn through. On the floor to the right of the doors is a salt pile. Through the door is a room with a raised central section and balconies on both sides, linked by walkways crossing the central area. There are two draugr in this room, they patrol both balconies and the central section.

There is a pillar puzzle here too, the ultimate solution is, from left to right, Whale—Snake—Eagle. You can also use the Whirlwind Sprint dragon shout to get across. The first pillar is immediately in front of you when you enter the room, this is the "middle" pillar, and should be turned so the snake shows.

On the lower level there is an urn to the left and an unlocked chest behind the central section. Do as much damage as you can before he turns hostile, then drink some anti-shock damage potions and prepare for one hell of a fight.

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Second Puzzle Room: This room has a pillar that you see immediately on entry, as well as a couple of enemies. There are two more pillars once you go up the steps. The solution is Whale upper left , Snake lower middle , and Eagle upper right. Defeat him, then pick up the Diamond Claw, value , from his remains. From top to bottom: Fox, Moth, Dragon. Enter Sovngarde Once you get to the roof of Skuldafn Temple there is one Elder Dragon and one leveled dragon sleeping on each side of the portal Do not wake them or use the "Storm Call" shout if you do not wish to make the fight more difficult.

Then, you will see a Dragon Priest. Kill Nahkriin and take his staff don't forget to grab his mask, as this is the only chance you will have to do so , use it on the altar, and jump into the portal. Nahkriin can be extremely difficult for lower leveled players, especially those who do not have any resistance to his frost magic. This mage is completely ranged who can quickly obliterate you with his Ice Spike. It is very hard to escape once you have been hit due to the fact that the spell drastically slows you down as well.

A strategy that can be useful is to position yourself near the edge of the large stairs if you walk up the stairs, position yourself to your right and hide behind the pillar. Nahkriin's AI is made in such a way that he will never confront you in melee range.

This will make it so that while your hiding behind the pillar, Nahkriin will just be waiting for you to poke your head out to shoot his spikes at you. Use this to your advantage by equipping your bow and hopefully many arrows found throughout your travels and continue to slowly pick away at the casters' health.

Fire an arrow or two and hide behind the pillar. The higher your Archery level is by this point, the easier it is to kill Nahkriin.



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